Tale of the Tape
The biometric deltas where one side genuinely has an edge.
Activity & layoff
The recency dimension Tale of the Tape doesn't carry. How active each fighter has been, and how that compares to active peers in their division.
- Manuel has 4 months more layoff
Division percentiles below rank both fighters against the Lightweight roster (470 fighters).
Recent form
Last five pro bouts (non-UFC fights dashed + tagged), current trajectory, and the level of opposition going into this matchup.
Schedule Score
Who they've faced × what they've done. Composite + components compared head-to-head, percentile-ranked against every UFC fighter w/ ≥3 resolved bouts.
Per-tier records + bout-by-bout
| Tier | Manuel Torres | Mateusz Gamrot |
|---|---|---|
| Champion | — | 1-1 |
| Top-5 | — | 1-2 |
| Top-15 | 2-1 | 3-0 |
| Cross-div ranked | — | 1-0 |
| Contender-level | — | 1-0 |
| Established | 1-0 | 1-0 |
| Building | 1-0 | 1-1 |
| Unproven | 1-0 | — |
- W vs Esteban Ribovics18Apr 11, 2026 · Building
- L vs Charles Oliveira#493Oct 11, 2025 · Champion
- W vs Ludovit Klein40May 31, 2025 · Contender-level
- L vs Dan Hooker#1176Aug 17, 2024 · Top-5
- W vs Rafael Dos Anjos#1188Mar 9, 2024 · Champion
- W vs Rafael Fiziev#675Sep 23, 2023 · Top-15
- W vs Jalin Turner#1069Mar 4, 2023 · Top-15
- L vs Beneil Dariush#681Oct 22, 2022 · Top-5
- W vs Arman Tsarukyan#1182Jun 25, 2022 · Top-5
- W vs Diego Ferreira#1170Dec 18, 2021 · Top-15
- W vs Jeremy Stephens45Jul 17, 2021 · Cross-div ranked
- W vs Scott Holtzman30Apr 10, 2021 · Established
- L vs Guram Kutateladze15Oct 17, 2020 · Building
All figures are 0–100 ratings (shown as %), not percentages of anything literal. Schedule strength = the average quality of every UFC opponent faced (win or lose). Win quality = the average quality of the opponents actually beaten. The composite Schedule Score combines schedule strength (65%) with win quality (35%). Per-bout opponent quality is scored on rank-at-time-of-fight (champion 100, ranks 1–5 = 90→78, ranks 6–15 = 75→60), with cross-division and P4P signals layered on, falling back to opponent UFC record-at-time for unranked opponents. For fighters with limited UFC experience the headline is held toward a rookie baseline, so debut / low-sample fighters read lower than established names. UFC ranking data is sparse before December 2018, so legacy-era fighters score from record-at-time when ranks are missing.
Career splits
Striking matchup
Each fighter's offense mapped against the other's defense — where one attacks meets where the other gets hit, across head, body, and leg. Per 15 minutes of UFC fight time.
Torres has the striking edge (+12).
Where Torres attacks (green = high volume) vs where Gamrot gets hit (red = vulnerable) — Torres’s green zones meeting Gamrot’s red zones are the openings.

- Head66%79th67
- Body28%77th29
- Leg6%54th6
Color = division rank · green elite → red low · % = share of strikes

- Head51%67th221
- Body35%24th151
- Leg14%58th63
Color = division rank · green elite → red low · % = share absorbed · partly opponent-dependent
- Standing68%69
- Clinch14%14
- Ground19%19
- Standing87%378
- Clinch5%23
- Ground8%34
Each lane: the attacker’s strike rate (offense) vs the other’s rate absorbed (defense), graded on the division. The bar leans toward whoever wins the exchange — longer + greener = a bigger, higher-quality edge.
Full breakdown — all zones, both views
| Zone | Fighter | Landed / 15 | Accuracy | Absorbed / 15 | Career landed |
|---|---|---|---|---|---|
| Head | Manuel Torres | top 21% of division39.2 | 51% | below division average35.9 | 67 |
| Head | Mateusz Gamrot | top 30% of division35.4 | 46% | above division average24.0 | 382 |
| Body | Manuel Torres | top 23% of division14.8 | 94% | around division average9.8 | 29 |
| Body | Mateusz Gamrot | below division average7.4 | 73% | well below average13.7 | 68 |
| Leg | Manuel Torres | around division average7.5 | 75% | below division average9.5 | 6 |
| Leg | Mateusz Gamrot | below division average5.4 | 94% | above division average6.6 | 48 |
Per-15-minute rates are sourced from UFCStats fight totals across each fighter’s UFC career. Division percentile is computed against every UFC fighter who has competed in this weight class with at least two recorded bouts. Lower “absorbed” values are better — the percentile is inverted so “top of division” always means better outcome.
Grappling matchup
Takedowns, submission threat, and control. Per 15 minutes of UFC fight time, with takedown defense as a percentage of opponent attempts stopped.
Each metric graded on the division — the bar leans toward whoever wins that part of the grappling exchange (longer + greener = a bigger edge).
Evenly matched grappling — no clear edge either way.
Full breakdown — career grappling totals
| Metric | Manuel Torres | Mateusz Gamrot |
|---|---|---|
| Takedowns landed / 15career takedowns | 2.02 | 5.254 |
| Takedown accuracycareer landed / attempted | 67%2 / 3 | 39%54 / 140 |
| Takedown defensecareer stopped / faced | 90%9 / 10 | 83%10 / 12 |
| Submission attempts / 15career attempts | 1.01 | 0.22 |
| Control time / 15 (min)career total | 1.5 min1:33 | 4.9 min50:10 |
| Time controlled by opponent / 15 (min)career total | 1.5 min1:32 | 0.8 min8:26 |
All rates computed from UFCStats fight totals across each fighter’s UFC career. Takedown defense = opponent attempts stopped ÷ opponent total attempts. Control time figures are minutes the fighter spent in a dominant position per 15 minutes of fight time. Accuracy under 8 career attempts is shown raw and ungraded — too small a sample to rate against the division.
Finishing & durability
How often each fighter ends fights early — and how often they get put away. Outcomes view, not per-minute output.
When their fights end
every pro finish on the fight clockFinish & durability rates
Full professional career
Full method breakdown
| Outcome | Manuel Torres | Mateusz Gamrot |
|---|---|---|
| Wins | ||
| by KO / TKO | 9(53%) | 8(31%) |
| by submission | 7(41%) | 6(23%) |
| by decision | 1(6%) | 12(46%) |
| Losses | ||
| by KO / TKO | 1(33%) | 0(0%) |
| by submission | 2(67%) | 1(25%) |
| by decision | 0(0%) | 3(75%) |
Full professional career method splits, graded against the full-pro division distribution. Career KO losses are the total — clean knockouts and cut/injury stoppages can’t be separated outside the UFC corpus. Finish-time pace is UFC-only.
KO history
UFC fights only — knockout power and chin durability, head-to-head, then when the last finish landed, and on whom.
- Last time KO'dvs Ignacio Bahamondes1y 9mo agoUFC 306: Riyadh Season Noche UFC · Sep 14, 2024 · R1 · 4:02
- Last time submittedNever submitted in the UFC
- Last time KO'dNever finished by strikes in the UFC
- Last time submittedvs Charles Oliveira8 months agoUFC Fight Night: Oliveira vs. Gamrot · Oct 11, 2025 · R2 · 2:48
Pace & fade
How each fighter's work rate holds up as a fight wears on — round-by-round output (striking, takedown attempts, and control time combined), and whether they fade. The fade % compares round-3 output to round 1 over bouts that reached the third round.
Gamrot lifts to 132% of round-1 output by round 3 (within fights reaching round 3). Torres hasn't reached the third round in enough UFC bouts to read a pace pattern yet.
Not enough shared rounds with per-round data to plot a comparable pace curve — at least one fighter rarely sees the later rounds.
Full per-round breakdown — both fighters
| Round | Fighter | Output / min | Sig landed / min | Sig absorbed / min | TD att / min | Control | Bouts |
|---|---|---|---|---|---|---|---|
| R1 | Manuel Torres | 7.7 | 6.7 | 4.3 | 0.20 | 10% | 6 |
| R1 | Mateusz Gamrot | 6.3 | 2.8 | 2.1 | 0.75 | 31% | 13 |
| R2 | Manuel Torres | — | — | — | — | — | — |
| R2 | Mateusz Gamrot | 7.0 | 3.0 | 3.0 | 0.86 | 36% | 12 |
| R3 | Manuel Torres | — | — | — | — | — | — |
| R3 | Mateusz Gamrot | 9.1 | 4.3 | 3.5 | 1.20 | 30% | 7 |
| R4 | Manuel Torres | — | — | — | — | — | — |
| R4 | Mateusz Gamrot | 6.9 | 2.6 | 3.2 | 1.00 | 34% | 1 |
| R5 | Manuel Torres | — | — | — | — | — | — |
| R5 | Mateusz Gamrot | 8.1 | 4.0 | 4.6 | 1.00 | 28% | 1 |
Output / minis the headline work rate — significant strikes landed, plus 3 per takedown attempt, plus one per 15 seconds of control — so a takedown-and-grind round isn’t scored as idle the way bare striking volume would. The remaining columns are its components. Per-round rates use UFCStats per-round data (available for ~95% of bouts since 2008). Each round’s rates are averaged only over bouts that reached that round, so the bout count shrinks as rounds deepen. The final round of a finished fight is pro-rated by its actual length — a 2:30 stoppage counts as 2.5 minutes, not five — so an early finish doesn’t distort the per-minute pace.
