Tale of the Tape
The biometric deltas where one side genuinely has an edge.
Activity & layoff
The recency dimension Tale of the Tape doesn't carry. How active each fighter has been, and how that compares to active peers in their division.
Division percentiles below rank both fighters against the Featherweight roster (348 fighters).
Recent form
Last five pro bouts (non-UFC fights dashed + tagged), current trajectory, and the level of opposition going into this matchup.
Schedule Score
Who they've faced × what they've done. Composite + components compared head-to-head, percentile-ranked against every UFC fighter w/ ≥3 resolved bouts.
A descriptive read of the non-UFC slate from opponents’ full career pro records — not a UFC-grade Schedule Score.
Per-tier records + bout-by-bout
| Tier | Kevin Vallejos | Melquizael Costa |
|---|---|---|
| Top-5 | 1-0 | 0-1 |
| Top-15 | 1-0 | 2-1 |
| Cross-div ranked | — | 0-1 |
| Established | — | 2-0 |
| Building | 1-0 | 3-0 |
| Unproven | 1-0 | — |
- L vs Arnold Allen#778May 16, 2026 · Top-5
- W vs Dan Ige#1468Feb 21, 2026 · Top-15
- W vs Morgan Charriere18Dec 13, 2025 · Building
- W vs Julian Erosa35May 17, 2025 · Established
- W vs Christian Rodriguez30Mar 29, 2025 · Established
- W vs Andre Fili#1560Feb 22, 2025 · Top-15
- W vs Shayilan Nuerdanbieke18Jun 15, 2024 · Building
- L vs Steve Garcia36Dec 9, 2023 · Cross-div ranked
- W vs Austin Lingo18Jul 15, 2023 · Building
- L vs Thiago Moises#1561Jan 21, 2023 · Top-15
All figures are 0–100 ratings (shown as %), not percentages of anything literal. Schedule strength = the average quality of every UFC opponent faced (win or lose). Win quality = the average quality of the opponents actually beaten. The composite Schedule Score combines schedule strength (65%) with win quality (35%). Per-bout opponent quality is scored on rank-at-time-of-fight (champion 100, ranks 1–5 = 90→78, ranks 6–15 = 75→60), with cross-division and P4P signals layered on, falling back to opponent UFC record-at-time for unranked opponents. For fighters with limited UFC experience the headline is held toward a rookie baseline, so debut / low-sample fighters read lower than established names. UFC ranking data is sparse before December 2018, so legacy-era fighters score from record-at-time when ranks are missing.
Career splits
Striking matchup
Each fighter's offense mapped against the other's defense — where one attacks meets where the other gets hit, across head, body, and leg. Per 15 minutes of UFC fight time.
Vallejos has the striking edge (+14).
Where Vallejos attacks (green = high volume) vs where Costa gets hit (red = vulnerable) — Vallejos’s green zones meeting Costa’s red zones are the openings.

- Head68%80th108
- Body23%74th36
- Leg10%56th16
Color = division rank · green elite → red low · % = share of strikes

- Head68%48th233
- Body21%49th73
- Leg11%61st37
Color = division rank · green elite → red low · % = share absorbed · partly opponent-dependent
- Standing76%121
- Clinch13%20
- Ground12%19
- Standing69%237
- Clinch13%45
- Ground18%61
Each lane: the attacker’s strike rate (offense) vs the other’s rate absorbed (defense), graded on the division. The bar leans toward whoever wins the exchange — longer + greener = a bigger, higher-quality edge.
Full breakdown — all zones, both views
| Zone | Fighter | Landed / 15 | Accuracy | Absorbed / 15 | Career landed |
|---|---|---|---|---|---|
| Head | Kevin Vallejos | top 20% of division42.5 | 40% | around division average34.1 | 108 |
| Head | Melquizael Costa | around division average31.0 | 34% | around division average33.5 | 216 |
| Body | Kevin Vallejos | top 26% of division14.1 | 67% | below division average12.2 | 36 |
| Body | Melquizael Costa | top 16% of division16.8 | 64% | around division average10.7 | 138 |
| Leg | Kevin Vallejos | above division average8.6 | 80% | below division average8.9 | 16 |
| Leg | Melquizael Costa | top 18% of division13.2 | 82% | above division average6.2 | 108 |
Per-15-minute rates are sourced from UFCStats fight totals across each fighter’s UFC career. Division percentile is computed against every UFC fighter who has competed in this weight class with at least two recorded bouts. Lower “absorbed” values are better — the percentile is inverted so “top of division” always means better outcome.
Grappling matchup
Takedowns, submission threat, and control. Per 15 minutes of UFC fight time, with takedown defense as a percentage of opponent attempts stopped.
Each metric graded on the division — the bar leans toward whoever wins that part of the grappling exchange (longer + greener = a bigger edge).
Evenly matched grappling — no clear edge either way.
Full breakdown — career grappling totals
| Metric | Kevin Vallejos | Melquizael Costa |
|---|---|---|
| Takedowns landed / 15career takedowns | 1.12 | 1.511 |
| Takedown accuracycareer landed / attempted | 33%2 / 6 | 35%11 / 31 |
| Takedown defensecareer stopped / faced | 90%9 / 10 | 51%27 / 53 |
| Submission attempts / 15career attempts | 0.00 | 0.86 |
| Control time / 15 (min)career total | 1.8 min3:25 | 2.5 min18:02 |
| Time controlled by opponent / 15 (min)career total | 0.2 min0:22 | 4.8 min34:28 |
All rates computed from UFCStats fight totals across each fighter’s UFC career. Takedown defense = opponent attempts stopped ÷ opponent total attempts. Control time figures are minutes the fighter spent in a dominant position per 15 minutes of fight time. Accuracy under 8 career attempts is shown raw and ungraded — too small a sample to rate against the division.
Finishing & durability
How often each fighter ends fights early — and how often they get put away. Outcomes view, not per-minute output.
When their fights end
every pro finish on the fight clockFinish & durability rates
Full professional career
Full method breakdown
| Outcome | Kevin Vallejos | Melquizael Costa |
|---|---|---|
| Wins | ||
| by KO / TKO | 13(72%) | 9(35%) |
| by submission | 2(11%) | 8(31%) |
| by decision | 3(17%) | 9(35%) |
| Losses | ||
| by KO / TKO | 0(0%) | 2(25%) |
| by submission | 0(0%) | 2(25%) |
| by decision | 1(100%) | 4(50%) |
Full professional career method splits, graded against the full-pro division distribution. Career KO losses are the total — clean knockouts and cut/injury stoppages can’t be separated outside the UFC corpus. Finish-time pace is UFC-only.
KO history
UFC fights only — knockout power and chin durability, head-to-head, then when the last finish landed, and on whom.
- Last time KO'dNever finished by strikes in the UFC
- Last time submittedNever submitted in the UFC
- Last time KO'dvs Steve Garcia2y 6mo agoUFC Fight Night: Song vs. Gutierrez · Dec 9, 2023 · R2 · 1:01
- Last time submittedvs Thiago Moises3y 5mo agoUFC 283: Teixeira vs. Hill · Jan 21, 2023 · R2 · 4:05
Pace & fade
How each fighter's work rate holds up as a fight wears on — round-by-round output (striking, takedown attempts, and control time combined), and whether they fade. The fade % compares round-3 output to round 1 over bouts that reached the third round.
Costa lifts to 125% of round-1 output by round 3 (within fights reaching round 3). Vallejos hasn't reached the third round in enough UFC bouts to read a pace pattern yet.
Faded points are drawn from a single bout that reached that round, so they’re less reliable than the solid points averaged over many fights.
Rounds backed by fewer than 2 bouts are drawn smaller and dimmed with an n= count — a deep round seen in one or two fights is a thin sample, not a settled rate. Per-round bout counts are in the breakdown below.
Full per-round breakdown — both fighters
What drives the pace · per round
The composite output line above blends these three inputs. Splitting them out shows whether a fighter’s work rate is built on striking volume, takedown pressure, or top control — and which input fades.
| Round | Fighter | Output / min | Sig landed / min | Sig absorbed / min | TD att / min | Control | Bouts |
|---|---|---|---|---|---|---|---|
| R1 | Kevin Vallejos | 5.8 | 4.7 | 2.3 | 0.18 | 15% | 4 |
| R1 | Melquizael Costa | 5.8 | 4.0 | 1.6 | 0.33 | 21% | 10 |
| R2 | Kevin Vallejos | 8.4 | 7.1 | 3.9 | 0.31 | 9% | 2 |
| R2 | Melquizael Costa | 5.7 | 4.5 | 4.1 | 0.20 | 14% | 7 |
| R3 | Kevin Vallejos | 8.1 | 7.2 | 7.4 | 0.20 | 7% | 1 |
| R3 | Melquizael Costa | 7.0 | 5.0 | 5.1 | 0.41 | 19% | 5 |
| R4 | Kevin Vallejos | — | — | — | — | — | — |
| R4 | Melquizael Costa | 4.6 | 4.6 | 4.6 | 0.00 | 0% | 1 |
| R5 | Kevin Vallejos | — | — | — | — | — | — |
| R5 | Melquizael Costa | 2.8 | 2.2 | 2.2 | 0.20 | 0% | 1 |
Output / minis the headline work rate — significant strikes landed, plus 3 per takedown attempt, plus one per 15 seconds of control — so a takedown-and-grind round isn’t scored as idle the way bare striking volume would. The remaining columns are its components. Per-round rates use UFCStats per-round data (available for ~95% of bouts since 2008). Each round’s rates are averaged only over bouts that reached that round, so the bout count shrinks as rounds deepen. The final round of a finished fight is pro-rated by its actual length — a 2:30 stoppage counts as 2.5 minutes, not five — so an early finish doesn’t distort the per-minute pace.
