Lance Benoist
- Fighting out of
- St. Louis, Missouri
- Born
- United States
- Weight class
- Welterweight
- Height
- 5'11" · 180 cm
- Reach
- 72" · 183 cm
- Stance
- Southpaw
- Last fight
- Jun 7, 2014
UFC fight history
Outside the UFC
| Res | Opponent | Outcome | Finish | Rd | Time | Promotion | Date |
|---|---|---|---|---|---|---|---|
| W | Ryne Vincent2-3 | Submission | Triangle Choke | R1 | 2:56 | CCCW | |
| W | Dustin Baker1-3 | Submission | Rear-Naked Choke | R1 | 4:36 | PCL | |
| W | Miguel Rios8-4 | Submission | Guillotine Choke | R1 | 0:57 | MCC 30 | |
| W | Cleburn Walker9-9 | KO/TKO | Head Kick | R1 | 4:34 | Fight Me MMA 1 | |
| W | Jamell Austin1-6 | Submission | Triangle Choke | R1 | 0:53 | DFC |
Non-UFC bouts (regional/other promotions) and Dana White’s Contender Series — shown for context only, excluded from Schedule Score, striking/grappling rates, and every UFC-scoped metric.
Method of victory & defeat
Finishes
KO history
Knockout power and chin durability (UFC; clean KOs only).

Never finished by strikes · Never submittedin the UFC
Judging
Won just 0 of 1 coin-flip decision — repeatedly on the wrong end of close calls. Judges have given them 0 of 3 rounds they disagreed on (0%).
Scorecard data ingested from MMA Decisions
Career striking
- Head60%62nd132
- Body29%78th63
- Leg12%56th26
Color = division rank · green elite → red low · % = share of strikes
- Standing62%136
- Clinch14%30
- Ground25%55
Striking zones
Per-15-minute breakdown — where this fighter lands, and where they get hit.

Ranks are division percentiles — e.g. 90th = top 10% of the weight class. Higher is always better: on “absorbed” rows the rank is inverted, so a high rank means they get hit less.
Ranks are division percentiles — e.g. 90th = top 10% of the weight class. Higher is always better: on “absorbed” rows the rank is inverted, so a high rank means they get hit less.
Career totals — landed / attempted
| Zone | Per 15 | Landed | Attempted | Accuracy |
|---|---|---|---|---|
| Head | 33.0 | 132 | 321 | 41% |
| Body | 15.8 | 63 | 76 | 83% |
| Leg | 6.5 | 26 | 35 | 74% |
| Zone | Per 15 | Landed | Attempted | Accuracy |
|---|---|---|---|---|
| Head | 24.8 | 99 | 297 | 33% |
| Body | 12.5 | 50 | 60 | 83% |
| Leg | 3.3 | 13 | 17 | 76% |
UFCStats career rates, per 15 minutes. Percentiles vs the division; absorbed is inverted so higher is better.
Grappling
Per-15-minute breakdown of takedowns, submissions, and ground control.

Career totals — landed / attempted, control time
| Takedowns | 6 / 18 |
| Submission attempts | 0 |
| Control time | 19:11 |
| TDs defended | 8 / 13 |
| Control absorbed | 15:54 |
Rates above are per 15 minutes of UFC fight time (60min total). Value colors reflect the per-15 rate’s percentile against the current weight class baseline; raw totals without a division reference stay neutral.
Pace & fade
Round-by-round work rate, and whether they fade.

Benoist builds (+10% per round through round 3). Within fights that reached round 3, Benoist lifts to 122% of round-1 output by round 3 (4 bouts).

Rounds backed by fewer than 2 bouts are drawn smaller and dimmed with an n= count — a deep round seen in one or two fights is a thin sample, not a settled rate. Per-round bout counts are in the breakdown below.
Full per-round breakdown
What drives the pace · per round
The composite output line above blends these three inputs — splitting them out shows whether the work rate is built on striking volume, takedown pressure, or top control, and which input fades.



| Round | Output / min | Sig landed / min | Sig absorbed / min | TD att / min | Control | Bouts |
|---|---|---|---|---|---|---|
| R1 | 5.2 | 3.5 | 2.3 | 0.20 | 27% | 4 |
| R2 | 5.9 | 3.3 | 2.3 | 0.40 | 36% | 4 |
| R3 | 6.4 | 4.2 | 3.5 | 0.30 | 33% | 4 |
Output / minis the headline work rate — significant strikes landed, plus 3 per takedown attempt, plus one per 15 seconds of control — so a takedown-and-grind round isn’t scored as idle the way bare striking volume would. The remaining columns are its components. Per-round rates use UFCStats per-round data (available for ~95% of bouts since 2008). Each round’s rates are averaged only over bouts that reached that round, so the bout count shrinks as rounds deepen. The final round of a finished fight is pro-rated by its actual length.
Schedule Score
Opponent quality, ranked across the UFC. Recent fights weighted heavier.

- Established5+ UFC wins entering the bout, ≥.500
- Building3+ UFC fights, ≥.40 win rate
- UnprovenFewer than 3 fights, or sub-.40 win rate
| Tier | Bouts | Record | Win rate |
|---|---|---|---|
| Established | 1 | 1-0 | 100% |
| Building | 2 | 0-2 | 0% |
| Unproven | 1 | 1-0 | 100% |
A descriptive read of the non-UFC slate from opponents’ full career pro records — not a UFC-grade Schedule Score.
All bouts — opponent quality bout-by-bout
| Res | Opponent | Tier | Score | Date |
|---|---|---|---|---|
| W | Bobby Voelker | Unproven | 8 | Jun 7, 2014 |
| L | Sean Pierson | Building | 18 | Sep 22, 2012 |
| L | Seth Baczynski | Building | 18 | Jun 8, 2012 |
| W | Matthew Riddle | Established | 30 | Sep 17, 2011 |
Per-bout quality scoring: champion = 100; same-division ranks 1–5 = 90 → 78 linear; ranks 6–15 = 75 → 60 linear; cross-division champion = 78; cross-division ranked = 45; title-fight challenger (no rank signal) = 50, bumped to 65 when opp had an elite career UFC record at the time. Unranked opponents are scored on UFC record-at-time (long-tenured vet 60, contender-level 45, established 30, building 18, unproven 8). P4P top-10 at time adds +5; top-3 adds +8 (capped at 100). The Schedule Score combines schedule strength (65%) and quality wins (35%), then is held toward a rookie baseline for fighters with limited UFC experience so a thin résumé reads honestly low.
Career cohorts
4 resolved UFC boutsPerformance broken down by situation — camp length, response to the previous result, title-fight presence, and rematches. Computed across every completed UFC bout.
Activity & layoff
Last fight, activity, and divisional context.

DraftKings fantasy scoring
DFSAs favorite 0-1As underdog 2-1See Lance Benoist's DK score in every fight
The full fantasy-points log with closing lines — sortable, filterable, with a live summary — for all 4 UFC bouts.
Unlock with Pro →Sources: UFCStats, Sherdog, FightOdds.io, Kalshi.




